Curve to Mesh UV Logo
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Table of Contents

  • Description
  • Installation & Usage
  • Options
  • FAQ
  • Changelog
  • Contact
Curve to Mesh UV
  • Curve to Mesh UV - Manual
  • Edit on GitHub

Curve to Mesh UV - Manual

_images/main-index.jpg

Table of Contents

  • Description
    • What can you use it for?
    • Why should you buy this thing?
    • Where to buy the product?
    • What are the advantages of this solution?
    • So what’s the difference?
    • What do you get?
    • Which functions are included in which version?
    • Dedicated Versions
    • Compatibility
  • Installation & Usage
    • Blender 3.1
    • Blender 3.2+
  • Options
    • Fill Caps
      • Lock Caps UV-Scaling
    • Hole Tolerant
      • Smooth Angle
    • Free U/V-Space
      • Lock U/V-Scaling
    • Sides/Caps
      • UV-Scale
      • UV-Offset
      • UV Z-Rotation
    • Store Attributes
      • UV Map
      • Caps Mask
  • FAQ
    • Are versions below 3.1 also supported?
    • What is the technique based on?
    • Why do I get an incorrect Mapping by Cyclic Curves?
    • What does “Free UV Space” mean?
    • How does Scaling, Offset and Rotation of UVs work?
    • How does “Smooth Angle” work?
    • What is “Hole Tolerant”?
    • Is it possible to convert the generic attributes to a UV map?
      • Blender 3.1 - 3.4
      • Blender 3.5+
  • Changelog
    • 2024-05-04 - Version 1.7.03
    • 2023-02-10 - Version 1.7.02
    • 2022-04-01 - Version 1.0.05
    • 2022-03-21 - Version 1.0.04
    • 2022-03-20 - Version 1.0.03
    • 2022-03-20 - Version 1.0.02
    • 2022-03-19 - Version 1.0.01
    • 2022-03-18 - Version 1.0.00
  • Contact
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© Copyright 2023, Stephan Kellermayr. Revision 29995b9d.

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