Curve to Mesh UV - Manual
- Description
- Installation & Usage
- Options
- FAQ
- Are versions below 3.1 also supported?
- What is the technique based on?
- Why do I get an incorrect Mapping by Cyclic Curves?
- What does “Free UV Space” mean?
- How does Scaling, Offset and Rotation of UVs work?
- How does “Smooth Angle” work?
- What is “Hole Tolerant”?
- Is it possible to convert the generic attributes to a UV map?
- Changelog
- Contact